Thursday, December 4, 2014

Windows 10 takes a second swing at the future of Microsoft's OS




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     / Updated: October 29, 2014 9:20 AM PDT
Windows 10 is everything Windows 8 should have been. Now, it's still early: the technical preview is just a week old, and barely scratches the surface of what Microsoft has promised is coming down the pipe. It's also buggy, and definitely shouldn't be installed on your primary PC.
But this fledgling operating system is at once panacea and prescience, a remedy for Windows 8's identity-crisis that also rethinks and reworks the overly-bold approach to Microsoft's dream of unifying the desktop and mobile experience.

Fresh start

The revamped, customizable Start menu.Screenshot by Nate Ralph/CNET
Boot up a PC running the Windows 10 Technical Preview, and you'll be dropped off at the oh so familiar desktop. A taskbar with familiar looking icons sits on the bottom, and the recycle bin sits in the upper left corner. A build number sitting on the right side of your desktop is the only indication that this isn't Windows 8 all over again.
And then you press the Start button, and are greeted by the return of the Start menu. It's a proper Start menu too, with your apps all stacked in that endless column of nested folders we've all been scrolling since Windows 95. And sitting alongside that column are Windows 8's lovely Live Tiles, with news-bites and social updates spinning ad infinitum.
Windows 8 was a bold reimagining of the operating system, but the Start screen has proven contentious. The colorful Live Tiles offer useful notifications and information, but they were designed with touchscreen devices in mind: much of the work we do in Windows involves a keyboard, a mouse, and large displays chock full of windows and apps. Windows 8's Modern apps demand a full screen's attention, oblivious of our need to multitask. And many app developers have stuck to apps that rip us back to the desktop, creating a confusing experience for folks who want to make the most of Windows.
The Windows 10 Start Menu sidesteps those problems entirely, giving us the best of both worlds.

Old is new again

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Virtual desktops keep work and play separate.Screenshot by Nate Ralph/CNET
With Windows 10, the familiar and the new are mashed together in a form that's only a little different, but suddenly more useful than ever before. The new Start menu behaves much like older versions of Windows, with frequently used apps and any folders you've pinned lined up in a neat little column. To the right of that column are the Live Tiles, which function much like they do in Windows 8 in a fraction of the space. You pin apps as new tiles on a whim, and also resize and rearrange tiles to your liking. You can also resize the entire start menu, making it tall and narrow, or short and wide. And if you'd rather not deal with the Live Tiles at all, just right click them and remove them.
Press those Live Tile shortcuts, and the Modern apps introduced in Windows 8 open as classic windowed apps. This is a welcome change, allowing us to sample the new aesthetic Microsoft is pushing for the next generation of Windows without sacrificing our entire display. You can now drag these Modern apps around, snap them to half of your display, or minimize and maximize them at will.
Windows 10 lets you work smarter, too. Click the Task view button, and you'll get a quick glimpse of all of your open apps and windows. A black box running along the bottom of the display prompts to create a virtual desktop: that's a sort of private island that keeps everything you open there as an independent workspace. You can, for example, create one desktop for all of the applications you use for work, another to browse gaming forums or sites like Reddit, and yet another for games, or whatever you want.
The virtual desktop feature alone tempts me to install the preview on my primary machine. Of course we've had virtual desktops on Linux and Mac machines for years (and on Windows, from third-party apps), but it's nice to see Microsoft catching up here.
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Modern apps no longer take up the whole screen.Screenshot by Nate Ralph/CNET
In Windows 10, You can press Ctrl + Windows key to jump between your desktops, triggering a slick little sliding animation that was added in the latest build of the Technical Preview. You can also right click an app when you're in task view and select a specific desktop to move it to.
It's not completely there yet, however. I'd really like to be able to drag and drop open apps to different desktops instead of right click all of the time. And being able to rearrange the virtual desktops I've created would be a huge boost to my productivity.

A step forward

But Windows 10's real game-changing potential is still purely theoretical: this'll be one operating system to rule them all, serving up a device-specific interface that'll scale from desktops down to smartphones, and everywhere in between, with universal apps that will run everywhere too. Microsoft has also offered a look at new trackpad gestures that are slated to make their way into the Technical Preview.
Some of these gestures will likely be familiar to folks who've used the trackpad on a Macbook: swipe down with three fingers for example, and you'll minimize all of the open windows on your desktop. Swipe up with three fingers to reopen them. You'll also be able to jump between open applications by swiping three fingers to the left or right, if you'd rather not use the Alt + Tab shortcuts, or are on a device without a keyboard.
These features haven't yet made their way to the technical preview, but you'll eventually be able to pop a 2-in-1 convertible device like the Surface Pro 3 onto its keyboard base, and watch the full-screen Start screen melt away, offering instead the new Start menu and the familiar desktop.
That could be a cure for the confusing mess that is the current Windows 8 PC ecosystem, chock full oflaptops that bend over backward or split from keyboards, or simply graft touchscreens onto familiar designs. We should finally see an end to the jarring, generally unsatisfying experience that urges us to dance between the desktop and that weird, full-screen purgatory where Modern apps live.
And if you want to flirt with the Windows 8 experience you can do that too: just right click the taskbar and choose the option that disables or enables the Start menu. If Windows 8 had shipped with that option to begin with, we would probably have avoided this issue entirely.

Future-proofing

Windows 10 isn't going to fix everything, but a seemingly simple tweak to one of Windows 8's most divisive elements has made a world of difference to the OS. And that's crucial to Windows' future, as Microsoft is still looking at the big picture: PCs are old news.
Desktops and laptops still handle most of our work and play, but tablets and smartphones have long since stolen the limelight: future operating systems will need to work to bridge that gap. We've seen steps in this direction from Apple, with OS X Yosemite's ability to hand off files and things like emails and calls from your phone or tablet. And some Android apps are making their way to Google's Chrome OS, and interesting sign of where Google might be headed.
Microsoft's vision of tomorrow's ideal operating system is grander still. The goal is to offer a unified experience across devices of all shapes and sizes, and one that will morph to make sense: icons to tap and home screens when you're on a phone or tablet, but windowed apps and nested folders when you're armed with a keyboard and mouse.
Windows 8 dreamed of dragging us into that future, but we kicked and screamed at the inefficiency of its one-size-fits-all approach. With Windows 10, Microsoft seems to be getting it right.

Apple defended iPod from hackers, iTunes chief says in antitrust trial

In a trial questioning Apple's use of software updates, iTunes chief Eddy Cue says they were necessary because hackers wanted to break apart the company's digital-music ecosystem.



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"All these other guys that tried the approach of trying to be open failed because it broke," said Eddy Cue, Apple's senior vice president of Internet Software and Services, during the third day of Apple's iPod class action antitrust trial taking place in Oakland, Calif.Getty Images
OAKLAND, Calif. -- iTunes chief Eddy Cue rebutted claims that Apple tried to undermine iPod competitors nearly a decade ago, saying Apple was fighting a "never ending battle" against hackers to protect its digital media player and popularize its then nascent music business.
"Steve was mighty upset with me and the team whenever we got hacked," Cue, testifying in a class-action lawsuit against Apple, said Thursday in reference to former CEO Steve Jobs, who died in 2011. "If a hack happened, we had to remedy that hack within a certain time period or they [the record labels] would remove all their music from the store."
Apple was also trying to prevent others from breaking the ecosystem it had created between its iTunessoftware, iPod MP3 music player and iTunes online music store. "All these other guys that tried the approach of trying to be open failed because it broke," he said. "There's no way for us to have done that and have the success that we had."
The class-action suit centers on an antitrust claim first made in 2005, but since amended over time, that alleges Apple kept iPod prices artificially high between 2006 and 2009 by using iTunes software updates to harm competitors, which Apple considered hackers. By continually changing its software to stop competing music stores like RealNetworks from allowing their music to run on consumers' iPods, the plaintiffs argue, Apple broke the law and harmed consumers so it could maintain its dominance in the digital music market.
Owners of certain Apple iPod's purchased between September 12, 2006 and March 31, 2009 may be eligible to be part of the class-action suit.Josh Miller/CNET
Cue is the first high-profile Apple executive to take the stand during the trial, which is in its third day and is expected to conclude this week before the jury weighs in. Apple marketing chief Phil Schiller and even Jobs, appearing via video deposition, are also expected to argue that companies like RealNetworks were reverse-engineering Apple products and exploiting flaws in its system. Apple says updates -- numbered 7.0 and 7.4 -- to the iTunes software that powered the iPod were in fact genuine product improvements to the technology.
So far, the court has heard from expert witnesses and Apple executives who have painted the company's actions in contradicting lights. Ultimately, the jury will decide whether Apple's intent in updating iTunes was to protect itself and its record label relationships, instead of trying to purposefully harm competitors. If the self-defense argument doesn't hold up, Apple had a legal obligation to open its products up to competitors for the benefit of consumers, legal experts say.
"The plaintiffs in this case are making one of the most aggressive arguments that is available in antitrust law -- that a company can actually have a duty to allow rivals to use that company's property," wrote David Olson, an assistant professor at Boston College Law School and an antitrust expert, in an email. "Obviously the court cannot change the past, but if it finds that Apple did have a duty to deal with rivals and violated it by locking them out, then plaintiffs can be awarded damages up to three times the amount of the injury."
The plaintiffs are asking for about $350 million in damages, but that amount may jump to $1 billion if Apple loses the case.
Cue, who runs Internet software and services for Apple, joined the company in 1989 and eventually oversaw the launch of Apple's online store in 1998. The iPod, a device that plays MP3 music files, was released in 2001. Cue helped launch Apple's iTunes digital-music store in 2003, which later sold television shows and movies, and the App Store in 2008 for mobile applications. He led negotiations with the five largest record labels around 2002 to build out Apple's initial 200,000-song library, which became available to consumers the next year.
He was also responsible for ensuring that Apple's digital rights management (DRM) tool, called FairPlay, was in compliance with the record labels and that it was updated regularly to protect that relationship and secure Apple's system. FairPlay acts as a kind of digital watermark that both marks where a purchase came from and prevents a digital media file from being played in unauthorized ways, such as on a competing MP3 player.
The plaintiffs claim that Apple unfairly used FairPlay to block out competitors, especially as record labels expressed interest in expanding beyond iTunes and the iPod to increase digital-music sales.

"The timing of when you made the decision to not become interoperable was only when you had a dominant position in the market," Bonny Sweeney, the lead plaintiff's lawyer, alleged in court Thursday. As early as 2004, one year after the iTunes Store launched, Apple controlled 70 percent of all online music sales.
"No, we thought about licensing the DRM from the beginning," Cue said. "It was one of the things that we thought was the right move and we can expand the market and grow faster. We couldn't find a way to do that and make it work reliably."
Apple cites upholding security and user experience as reasons it did not license FairPlay. "Microsoft failed miserably when it tried to do this," Cue added. "They tried to build a DRM they could license. It would sometimes work and sometimes it didn't."
Microsoft at the time had a music file format, WMA, that competed with the MP3 format Apple was suing. Microsoft also developed a competing DRM technology that it openly licensed to third parties. Cue says that Microsoft and its exponentially larger market share in PCs meant that Apple did not have an insurmountable dominance in the market and that it succeeded only because of its strategy. "We stayed our course. We decided again that what we were doing was better," he said.
Cue also says that record labels, when they first hammered out their contracts with Apple, requested DRM technology. Only when they discovered that iTunes was a success, Cue says, did they begin requesting the opposite. Yet even then, the record labels still wanted to restrict the ways customers could use digital music files in a way Apple says it combated.
"We believed in interoperability, which was DRM-free," Cue said. "They [the record labels] wanted to have their cake and eat it too. They wanted to have all the interoperabilities with DRM-free with all the protections of a DRM." Only when Amazon, in 2007, began releasing digital music files DRM-free through its online store did record labels begin altering their strategy, Cue says, though even then only one of the four major labels, EMI, had shown interest in experimenting with DRM-free music at the time. In 2007, Apple too hammered out a relationship with some of the labels to do the same and by 2009, DRM-free music had become standard across all major labels.

Complicating Apple's narrative, however, are allegations that it misled iPod users over what its iTunes updates were doing when those consumers attempted to put songs sold by other online music stores onto their iPods using software like RealNetworks' Harmony. That software reportedly reverse-engineered Apple's FairPlay technology and applied it to its own songs, tricking the iPod into thinking it was communicating with iTunes.
Apple's response in iTunes 7.0 was to update FairPlay so it would prevent the iPod from playing any songs once it detected any unauthorized MP3 music files. It would then force users to reset the device, deleting any songs not purchased from iTunes.
"This is the cure being worse than the disease," David Martin, a computer software expert, said on the stand Wednesday. Martin, an expert witness for the plaintiffs, has testified in 13 trials since 2000 and has served as a consultant in 17 other instances, according to his resume filed with the court."No matter what bug you're talking about, the worst possible outcome for the consumer experience is the user not being able to play songs."
Users were never notified that Apple was using this method to protect FairPlay, instead they were presented with an error message that asked them to reset their iPods, the suit claims. Augustin Farrugia, Apple's head of DRM security, who spoke Wednesday, said the lack of information was an effort not to confuse consumers and was "the best user experience that we had" because it would direct everyone affected toward the same solution.
"It was blocked because Harmony was reverse-engineered and guess what, when a new version [of iTunes] came out it didn't work," Cue said.
When asked whether consumers had an avenue, even back in 2004, for placing competing music stores' music onto iPods without being prevented by FairPlay technology, Cue said that from the beginning iTunes had a straightforward and legal process.
"You could take the songs you bought in another store," Cue said, "and burn them onto a CD and then rip them back into any device or music player you wanted."

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